While the pair was working on developing Crazy Otto, Atari hit them with a lawsuit over Super Missile Attack, an earlier game modification that upgraded existing Atari Missile Command arcade units for faster, more difficult gameplay. First there was Crazy Otto, who had legs and chased monsters-not ghosts-around Pac-Man’s levels. Pac-Man as an enhancement kit for Pac-Man arcade games. MIT students Kevin Curran and Doug Macrae of the General Computer Corporation (GCC) first developed Ms. In the early days of arcade games, programmers created new games by modifying existing cabinets. Pac-Man herself sang out during 1982 TV commercials, she was “more than Pac-Man with a bow.” 1. In 1982, another circle rolled onto the scene and upped the ghost-chasing ante-and, as Ms. Try it and you will agree.In 1980, a hungry yellow disc swallowed the hearts of gamers worldwide and set off years’ worth of Pac-mania. I know some of you guys with Pac-Man fever may try to track me down for saying such a thing but its true. The cool thing is, this is NOT a direct arcade port, its BETTER. I leave you with this, if you are looking for an exact arcade port, this is pretty close, even though more precise ports exist for other consoles of course due to emulation and newer technology. Our friends were absolutely amazed by it. My family had some friends come over last weekend and we played this game like it was going out of style. The last thing I want to note is that the game does not work correctly without holding down the mode button if you are using a 6-button controller. It is an excellent way to blast your partner right into a ghost. In cooperative and competitive mode if you run into the other player he flies all the way across the screen with no control until he hits a wall. The catch is that the other player CAN go for another big dot and reverse the effect. When one player grabs a big dot, it turns the ghost blue like normal, but also it makes it so that the other player cannot collect any dots while they are blue. Some major changes take place in this mode. This is the mode that my wife likes to play more than any other. In two-player competitive mode you are playing against each other and are both competing for the highest score. The goal is the same as in single player but in fact is much more fun with a buddy. Pac-Man, and player two as good ol’ Pac-Man himself. The two-player cooperative mode is played with player one as Ms. The whole reason I decided to write this review was to inform people about the multiplayer modes, as they are absolutely fantastic. You can also set how many continues you want, right from the start. Mini consists of very tiny maps and big is made up of massive stages that span multiple screens. You have single player, two-player alternating (like the arcade), and get this…two-player cooperative and competitive modes! The game also has three different sets of maps: arcade, mini, and big. Here is where things get a little different. Just when you’d think this is a straight-up port, you get to the options. I can’t see any difference in sound between the arcade or Genesis games. While the graphics are a tad better than the arcade, the sound is exactly what you remember. The cut scenes from the coin-op are all present and they actually look better than they did in the arcade. The graphics are very similar to the arcade, although the screen is not displayed all at once, so it “scrolls” up and down depending where you are on the map. On the surface, there doesn’t seem to be much difference between the two. I’m not going to bore you with the details on the basics of Pac-Man, as pretty much everyone on the planet already has experience with the game, so I’ll stick with what makes the Genesis version so different. Pac-Man on the Genesis, you would be wrong. You’d think that a 10+ year-old port of a 20+ year-old game would be a pretty direct translation. Publisher: Tengen Players: 1-2 Released: 1991 Genre: Maze Developer: General Computer Corp.
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